![]() In Path of Exile, you can actually dodge attacks by moving out of their way, and there is a lot more to a fight than just seeing who can do damage faster. Kiting exists for ranged classes, but often there are some monster abilities that completely prevent movement or kiting (such as Waller, Jailer, Fast), in addition to the guaranteed-hit detection system. In Diablo 3, combat is just each side doing damage to each other. Combat itself is pretty fun, because the dynamics are so much more complex than Diablo 3’s super-simplified system. Granted, a lot of the nodes are generic stat bonuses like +10 Dexterity, but there are many interesting unique nodes along the way.Īs I stated before, combat feels a bit clunky, but I’m sure it will feel more smooth when the game is actually released. Then when I zoomed out, my mind was blown: ![]() If I am using a Lightning Arrow spell gem with a Piercing support gem, the Lightning Arrow spell now has a chance to pierce through targets!Īt first, it seemed like a somewhat above-average-complexity skill tree… ![]() If that wasn’t enough, spell gems can be modified by support gems. You can level them up by killings monsters and gaining experience. Instead of learning them as you get to certain levels, you obtain spells by finding spell gems and socketing them into your gear. For example, a potion might have the ability to break chill and freeze effects on use. Potions themselves can have magic properties like gear. Instead of being once-usable, potions have infinitely many uses, but they take monster kills to recharge. There is also a very interesting potion system. The game is also not nearly as gear dependent as Diablo 3, at least in the part I’ve played. So far, I’ve found stuff like +1 Level of Bow Spells and Increased Block and Stun Recovery. The gear is very similar to Diablo 2 (that’s right, Diablo 2) with many unique bonuses. Instead, the “currency” consists of stackable items that have different powers, such as identify scrolls, town portal scrolls, orbs that can transform normal items into into magic items, bizarre things that can change the color of sockets, etc. One interesting aspect is that there is no gold, and thus there is no currency that serves the sole purpose of currency. Path of Exile’s item system is leaps and bounds more sophisticated than that of Diablo 3. Let’s go through the cool features one by one. The only things I didn’t like about it had to do with implementation: the combat feels a bit clunky at first, and items don’t stack properly and can’t be transferred from or to the stash with a single click. It is a pretty amazing game as far as design is concerned. After having clocked hundreds of hours of Diablo 3, I decided to try out the closed beta of Path of Exile (POE).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |